AI Insights · Timothy · October 2021
Top 5 Disney Games Performance in Kuwait Q3 2021
Discover the performance of the top Disney games on a unified platform in Kuwait during Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top Disney games on a unified platform in Kuwait saw varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared according to Sensor Tower data:
Marvel Contest of Champions from Kabam Games, Inc. experienced notable fluctuations in weekly revenue, starting at approximately $8K at the end of June and gradually declining to around $1.1K by the end of September. Weekly downloads also saw a downward trend, beginning at 643 and dropping to 152 in the same period. Active users started at 1.95K and decreased to 1K by the end of the quarter.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained relatively stable weekly revenue, peaking at $1.5K mid-August and ending at $1.4K in late September. Downloads showed a steady decline, starting at 163 and dropping to 50. Active users also decreased from 574 to 329 throughout the quarter.
Netmarble Corporation's MARVEL Future Revolution showed promising growth post-launch. Weekly revenue saw a significant rise from $613 in late August to $5.2K by mid-September, before settling at $3.8K by the end of the month. Downloads surged to nearly 4.9K in the launch week and then tapered off to 415. Active users followed a similar trend, starting at 51 and peaking at 3.6K, before stabilizing around 1.1K.
Disney Sorcerer's Arena from Glu Games LLC displayed varied performance. Weekly revenue reached a high of $2.6K in mid-September, with downloads peaking at 102 in late July but later decreasing to 18. Active users fluctuated slightly, starting at 214 and ending at 187.
Finally, Pirates of the Caribbean: ToW by JOYCITY Corp had less dynamic performance. Weekly revenue peaked at $6.5K in early July but dropped significantly afterwards, stabilizing around $89 by the end of the quarter. Downloads were minimal, reaching a high of 18 in early September, and active user data was not available.
For more in-depth insights into the performance of these games and other apps, visit Sensor Tower.